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61. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Random Woman wrote: The problem ist the game tends to be rather trail and error in the higher end sites (WHs). There is no strategy that gets your through 3 restauration nodes in a row. All you can do is retry until you dont run into that resta...
- by CCP Bayesian - at 2013.10.24 09:27:00
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62. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Little Dragon Khamez wrote: CCP Bayesian thanks very much for replying in this thread, I hope you are still monitoring it. As you know in my previous post I was highly critical of the hacking mini game and I remain so, but I hope to respectfull...
- by CCP Bayesian - at 2013.10.24 09:13:00
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63. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Orakkus wrote: I have some questions regarding the mini-game used in the Relic/Data sites under the new exploration mechanics released in Odyssey. I am rather curious to see if there is a on-going effort to provide more of these games, or if th...
- by CCP Bayesian - at 2013.10.23 09:39:00
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64. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
None ofthe Above wrote: New EVE lead designer (Pator? SP?) is from World of Darkness. Petur, he worked on EVE as well before going to work on WoD.
- by CCP Bayesian - at 2013.10.21 10:21:00
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65. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
raven666wings wrote: CCP Bayesian wrote: Vincent Athena, I think you missed the point. You actually do things with your spaceship even if you control everything through the UI. It matters where the ship is and what it has fitted in relation ...
- by CCP Bayesian - at 2013.09.26 19:31:00
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66. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Vincent Athena, I think you missed the point. You actually do things with your spaceship even if you control everything through the UI. It matters where the ship is and what it has fitted in relation to what you are doing despite not having a hard...
- by CCP Bayesian - at 2013.09.26 17:02:00
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67. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Soulpirate wrote: DIdn't WiS get astonishing press when you first announced it? Didn't it coincide with there being no other projects on the go at the time? I have no idea but ultimately either the will or the resources weren't there otherwi...
- by CCP Bayesian - at 2013.09.26 16:33:00
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68. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Irya Boone wrote: So why for god Sake did you worked ON DUST and Valkyrie can you explain that to me because i don't get it at all , people never ask you for dust and you put ressources to do it , people ask you for avatar exploration and " LET...
- by CCP Bayesian - at 2013.09.26 15:10:00
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69. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Basically the ball is in the court at the executive level in CCP. As per Unifex's post on the first page: Quote: The result of that planning highlighted that right now, we do not have the time or people to build this without impacting what we ...
- by CCP Bayesian - at 2013.09.26 12:20:00
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70. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
EmpireOfDust wrote: Will the environments be pre-built or procedurally generated? I ask because pre-built while taking less time to get off the ground initially, get really boring really fast. I'd much rather wait a bit longer and get procedu...
- by CCP Bayesian - at 2013.09.26 11:43:00
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71. Restoration Node in Data and Relic Sites hacking causes massive Lag - in Issues, Workarounds & Localization [original thread]
Excellent. :)
- by CCP Bayesian - at 2013.09.10 13:55:00
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72. Restoration Node in Data and Relic Sites hacking causes massive Lag - in Issues, Workarounds & Localization [original thread]
Thanks for the feedback guys. I'll take this to the team and we'll revisit it quickly. I can see why the change we made for good reasons at one end has hurt you guys who are more capable with the hacking. I'll post back on Monday to say what we're...
- by CCP Bayesian - at 2013.09.06 13:22:00
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73. Restoration Node in Data and Relic Sites hacking causes massive Lag - in Issues, Workarounds & Localization [original thread]
So we made a change to fix a lot of complaints we had from people who just didn't notice what the Restoration Nodes were doing at all which was a bit exuberant in the amount of time it took to play the animation that shows it very clearly. I basic...
- by CCP Bayesian - at 2013.09.06 08:51:00
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74. Hacking Iteration - in Jita Park Speakers Corner [original thread]
Actually most of the work has been curtailed for 1.1 because the feature requires lots of cross-discipline collaboration in comparison with others. With long and staggered holidays people just haven't been in at the same times over the summer in o...
- by CCP Bayesian - at 2013.08.22 15:35:00
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75. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Just as an update on what we've been doing. Team Prototyping Rocks has recently merged with Team Pony Express to form Team Kuromaku. We'll be bringing the responsibility for the hacking game with us. Due to the timing of vacations over summer we'v...
- by CCP Bayesian - at 2013.08.16 13:59:00
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76. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
The changes to scanning aren't something I worked on directly or commented on apart from as an obvious confounding factor in the devblog, so it's not really a topic I can actually address.
- by CCP Bayesian - at 2013.06.26 14:19:00
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77. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Prop Wash, you tell me not to mistake correlation for causation and then go on to tell me how the changes we made caused the change in the number of people using one of the sites! That aside we definitely don't see rising numbers as a compliment ...
- by CCP Bayesian - at 2013.06.26 13:56:00
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78. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Nexus Day wrote: You show one year worth of exploration being flat lined, then a spike when it is "improved". How does this spike compare to past "improvements"? In other words how much of the spike is due to something being new? Thanks for ...
- by CCP Bayesian - at 2013.06.26 09:17:00
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79. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Thanks for all the comments! For those of you asking for statistics on other features that changed in Odyssey, I hope some will be along soon as other teams take a look at their specific areas of interest in more depth.
- by CCP Bayesian - at 2013.06.26 08:37:00
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80. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Kai Pirinha, I'm mostly considering the statistics in terms of what people did in the sites and trying to find comparisons in other places that shed some light on that. The big problem is that I can only work from the information that was availabl...
- by CCP Bayesian - at 2013.06.25 16:15:00
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